Java, Java, Java
Requisitos de finalización
9. Control Structures
OBJECTIVES
After studying this chapter, you will
Be able to solve problems involving repetition.
Understand the differences among various loop structures.
Know the principles used to design effective loops.
Improve your algorithm design skills.
Understand the goals and principles of structured programming.
OUTLINE
Introduction
Flow of Control: Repetition Structures
Counting Loops
Example: Car Loan
Graphics Example: Drawing a Checkerboard
Conditional Loops
Example: Computing Averages
Example: Data Validation
Principles of Loop Design
The switch Multiway Selection Structure
Object-Oriented Design: Structured Programming Special Topic: What Can Be Computed?
Chapter Summary
Solutions to Self-Study Exercises Exercises
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